The relevant GPL license is included in the "readmes” folder. Over and over. Not completely ready yet, but you play around with it (with cheats enabled) by doing "give weapon_bryar_pistol" and then "setsaberstyle katarn" in the console. The mod features higher poly models, and higher resolution 16 bit textures. It's based on OpenJK (so the code is released under the GPL and available at https://github.com/redsaurus/OpenJK/tree/custom) and a slightly modified version (for SP) of AJL's SFX Saber code. • Katarn Saberstyle A gun / saber stance. you didn't add any new moves to take it's place, so most lightsaber forms just lost 2 button functionality, and 2.) Readme. Screenshots. MGoPoints: 20840. • Saberthrow Saberthrow is now a force power. Classes are always welcome to new and returning students. You can turn them on with r_FBOs 1 - I found that dynamic glow was made significantly faster on OSX. Well done! Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. It doesn't give me a specific error message or anything, it just says it stopped working. License. Dark Side users use melee to make their lightnings stronger. There are unfamiliar faces and old ones too, but one thing remains the same: Jedi Academy is full of laughs and warm moments that fans and readers discovering the series for the first time will love. I will absolutely install this if/when saber-throw is an alt attack again. for those of us who use hotkeys (like me) there isn't much room to be adding it to another key. As told through a mix of comics, doodles, and journal entries, Christina Starspeeder takes us on a new adventure at the advanced Jedi Academy campus! К счастью, установка довольно проста. I hope this mod is not dead. This fix allows the game to run in 1080p. It is possible to set the sabercolours of NPCs by setting their sabercolor to a hex code in the .npc file. I'm really excited to try this mod out. I've installed this but can't get past the character selection. Jaden Korr and other students were traveling to Yavin 4 to begin their training at the Jedi Academy. you didn't add any new moves to take it's place, so most lightsaber forms just lost 2 button functionality, and 2.) 2Audio; 17Code Mods; 3Configuration Files; 10Cosmetic Mods; 1Guns & Explosives (and 10 more) 82 Both Games/Other. Add file and help us achieve our mission of showcasing the best content from all developers. Jedi Academy server side mod focused on fixing bugs and protection against hacks/exploits. Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. Jedi Academy 1080p Fix A Mod for Star Wars Jedi Knight: Jedi Academy Star Wars Jedi Knight: Jedi Academy / Game files / Patches & Updates. Jedi Knight: Jedi Academy is the latest installment of the highly acclaimed Jedi Knight series. anyone help? It replaces all the players, enemies, dark jedi, npc's, items, weapons, and projectiles. NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their .npc file. This is totally amazing. Here is a mini-mod that I made for JKA. Awesome job guys! A custom ignition flare can be specified for a lightsaber with "ignitionFlare " in the .sab file. Jedi Knight Enhanced 1.0 is available for download! An example customisable hilt is included thanks to AshuraDX. I would like Force Repulse in multiplayer. • Headswapping Several new heads are available for the human male and human female species. • New force powers Force Insanity, Destruction, Repulse and Stasis have been added. Muscle memory probably couldn't handle it different. Thanks. Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. Adding "holsterPlace " in the .sab file specifies where a hilt will be holstered. All the sprites have been updated, as well as the sabers, and sky textures. Can't seem to get any mod to work on my GOG JK2. • AJL for the SFX Sabers stuff (including SFX_Sabers.pk3).
• Circa for the icons for the new heads.
• Raz0r for the MP-style movement code.
• AshuraDX for the saber hilt.
• DT85 for the improved jedi_hm.<, http://jkhub.org/topic/2480-sp-customisation-stuff, https://github.com/redsaurus/OpenJK/tree/custom. A 2D minimap is also loaded from minimaps/mapname.mmap. Enhanced Impact Effects + True HD Blades. can anyone offer some help? Then start a new game, setup your character, and save the game. I get a crash report saying cant find default.cfg . Literally the only complaint I have is the decision to make saber throw a force power, rather than an alternate attack. The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. It really is. The unofficial patches improve compatibility with modern Windows, add team chat in multiplayer and are required for some mods (particularly Jedi Knight Enhanced and Jedi Knight Retexture Pack). • .eent files Maps now load entities from mapentities/mapname.eent in addition to loading them from the .bsp file. I prefer that Force users can push Force destruction, because otherwise it would be too easy to kill them. The new Force powers are interesting. New Force powers impressive. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a … "spawn fx_runner fxFile the/file". We suggest you try the file list with no filter applied, to browse all available. Ages. Programming it like bullets makes people able to deflect it and makes it worthless and suicidal to use against any jedi class better than a reborn. It also uses Open Jedi Project code for TrueView. INSTALLATION: Move the folder "Enhanced Saber Realism" into your Gamedata folder. Suitable for ages 8 - Adult. You need to be a member in order to leave a comment. If you enter “newPlayerTint 0 ”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this colour rather than the usual. Please contact Ring of Steel for schedule. The detachable eweb is really cool. Jedi Knight Enhanced is a graphical overhaul for the game Jedi Knight: Dark forces 2. You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls. If you want to set one sabercolour for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod. A DC15-A clone rifle, DC15-S clone blaster and E-5 droid blaster have also been added. 2,709 Jedi Academy. Sickest Starwars Game to this day alongside Dark Forces II: Jedi Knight and Republic Commando. • Ignition Flare A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1. • Better Entity Spawning The /spawn command now supports entity keys, e.g. Class Times. Star Wars: Movie Battles II. Epic work 6/5. It's based on OpenJK (so the code is released under the GPL) and a slightly modified version (for SP) of AJL's SFX Saber code. Past themes have included Star Wars' Jedi Academy and Assassin's Creed parkour movement. It won't be anything on the scale of rend2, but for now it has some kind of support for frame buffer objects. Flags . Definitely going to give the story a playthrough with it.Update: Been playing the f%#k out of SP with this and a tonne of models and textures. Multiple times. Updates. The code *should* build fine on linux though. Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3 etc. I'd like to see player model lower body added to first person view like with most modern games. This is the first of many maps I am porting from Jedi Knight: Jedi Academy and Jedi Knight: Jedi Outcast This is not just a straight port, this is an enhancement on the original maps though the original textures and meshes have been used. Embed. 82Utilities; 35 Contest Entries. Features. This is totally amazing. When Return of the Jedi came out in 1983, I somehow linked the end of the Star Wars saga to the end of my childhood. Literally the only complaint I have is the decision to make saber throw a force power, rather than an alternate attack. One word: epic. (Or if you prefer, similar to JO/JA) All models and sprites work with the original animations, sounds, etc. I wrote into the Star Wars Insider magazine with that exact thought, and it was kind enough to publish that comment in an issue commemorating that … For completeness the Open Jedi Project readme is included although permission has been granted to use the TrueView code under the GPL. The game keeps crashing for me. They rest is pretty awesome though. So, for people who are used to normal jedi academy, it's actually a hindrance on game-play to have that change. Your best bet is to just search Google for them. My game is stuck with the sides blacked out (like a resolution issue). Quite easily one of the best SP mods I ever played! I'll also look into some options for saberthrow. I played the campaign from start to finish a couple of times without much trouble, then all of a sudden I started getting crashes all the time - particularly when switching weapons, and when loading new levels. We will be fixing minor theme bugs in the background over the course of the next few days. OpenJK. See: Weapons Full name: Melee Ammo Type: none Description: The weapon of last resort for disarmed gunners and saberists also commonly used for trolling by pro players (who value it for its humiliating kata moves) or just to have fun in fighting with other weapon than lightsaber. Korr and Rosh Penin were separated from the group and had to navigate their way through the jungle. Along the way, they encountered the Disciples of Ragnos, a Sith cult. As they were approaching their destination, their shuttle was damaged and had to make a crash-landing. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker. Oh, and if it's possible to, in the future, change how force destruction works to explode on impact like a noghri blast, that would be better. Movie Battles II is easily the most talked-about and popular multiplayer … This is a simple FYI for those of you who may enjoy single-player mode with the really good Jedi Academy: Enhanced mod. I have been waiting for this mod for a long time and I'm not disappointed. Todos. Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. Jedi Academy; Mods; Mini-Mods; Dismemberment Mod; By Huston Date: 04-19-2005 Download. … If you are like me and you want your lightsaber blades to look more like beams of energy like how they appeared in the original trilogy, instead of the flat and dull looking ones you see from most "Star Wars" sources today, then this just might make a fine addition to your JK2 and JKA experience! It's easy! 18Art Work; 39Audio; 70Code Mods; 16Configuration Files; 307Cosmetic Mods (and 13 more) 305 Jedi Outcast. Congrats on the release!I would assume that this will definitely not work out of the box on linux, is it possible to build the project on linux like OpenJK? This is a bundle and re-upload of the "Unofficial Patch" executables for Jedi Knight: Dark Forces II and its expansion, Mysteries of the Sith. • More usable weapons The tusken rifle and noghri stick are fully usable by the player. Download Jedi Academy Base Enhanced for free. Join a class! • SFX Sabers SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1. Team 421 is going to be kick ass awesome given the team at this point will feature genetically enhanced supermen with adamantium infused skeletons and a total mastery of The Force. Admin. Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. Although the radar did not appear. • Raz0r's MP Movement Raz0r's MP-style movement from the SP speedrun version can be enabled by getting g_MPmovement to 1. Primary Fire: Punches Secondary Fire: Kicks ! Maybe I can merge it with this piece of awesome you guys have! Yeah, there isn't a linux version included in the download, but there will hopefully be one for the next proper release. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. I … Prices. Korr also saw the cultists using a scepter to drain Force energy from a Massassi temple. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker. • RGB Sabers These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "/sabercolor 1 xff0000" will set the first lightsaber blade to be red. They rest is pretty awesome though. You don't even have to swing at them, just let your saber touch and they fall apart. THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. • TrueView As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view. $15 Drop In. • rd-rendsaurus A heavily in progress new renderer. The mod finally weighs in at 181 models total, and more textures than I care to talk about. For Star Wars Jedi Knight: Jedi Academy on the PC, GameFAQs has 267 cheat codes and secrets. Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. I would assume that this will definitely not work out of the box on linux, is it possible to build the project on linux like OpenJK? • Improved jedi_hm DT's very nice improved Human Male jedi is included. It just comes up with a lot of missing shaders for me. Giving NPCs and misc_radar_icon entities the icon key will set a custom icon. and making it be mouse2 makes all the gun's secondary attacks need a separate button now. Loving it. Report. Classic Jedi Project (CJP) Original Trilogy Lightsaber Blades HD. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character... No files were found matching the criteria specified. NOTE: If you don't already have it and you're on Windows, you'll need the MSVC++ 2010 redistributable: http://www.microsoft...ls.aspx?id=5555, NOTE: If you're having crashing issues, try the default renderer by setting cl_renderer to rdcustomsp-vanilla. Sign up for a new account in our community. The code and menu files are GPL. Refer to the dismemberment readme for more information on dismemberment. After saving, exit the game and reload the save to make dismemberment work.