I played the Port Royale and patrician series before but I got my start in these pirate/trading games with Corsairs and the X series (space sim stuff). But they also have less hp and damage potential so I go with military frigates for those. The first town I captured was a counter-capture from Holland. What this will do is cause whatever nation that originally owns the town to come after your merchant fleet. You can adjust the minimum price downward to make sure you're over-stocking the town and thus, if the manual is correct, get a steady and dependable supply of sailors that you can put on your warship convoys to invade towns or send more workers to ports where you're expanding production. Another route I did was Biloxi, Port st. joe, sisal, Cacun, and caymen. At Charleston and Campeche I have both Wood and Bricks. . Because I use faster, more manueverable ships for my AI buddies, they get hit a lot less so the damage taken/given ratio goes up in my favor by a great deal. In the later stages, trade routes will give you more loss than profit. Gameplay in Port Royale 3 switches from a 2D overlay map of the Caribbean islands to a 3D view of an individual settlement. What I did was begin the names of my routes with a designation to let me know what the route was doing. Once you have your fleet put together, then we are going to set up the trade route. I want to keep the town supplied because that increases prosperity and makes the love me more. Keep in mind that there is a good chance that the nation that gave you the letter may be attacking one of your "stationed" ports and you won't be able to get out and invade it yourself. To this end the development team has been drawing a lot of inspiration from Firaxis' success with Civilization:. however, I have discovered a few tips for trading. I only used them when I go into a fight unprepared and have no chain or grape shot stocked up. That is helpful but what I do before I go after New Orleans is use my warship convoys to stage a lot of battles on these lairs and build the experience of the captains so when I do go after New Orleans or Turk, I have experienced battle commanders. How many men do you actually need for a crew? Connect and share knowledge within a single location that is structured and easy to search. In the image below you can see the best buy and sell price to optimize the profits of the (manual) trade routes. I have yet to get something. Includes Port Royale 3, Dawn of Pirates DLC, Harbour Master DLC & New Adventures DLC. My AI buddies don't always swap target immediately so I help them out by swapping to the other fast ship and giving them their targets back. I left my starting town (San Juan) as a point where I sell excess stuff and instead focused on the Curacao area. Puerto Santo makes cloth so it needs cotton. Setting a route of port Royale, Port-au-Prince, Tortuga, Santiago, Trinidad, Evangelista, Cancun, Cayman, and back to Port Royale. So far as I can tell, consumption is based flat-rate on population, and then adjusted by the demands of specific "manufactured" goods. Before I invaded a port, I deactivated the route so it wouldn't be destroyed by the nation that owned the port. Send the convoy to the next supply port and repeat step 2. Should you rather create smaller roundtrips between a few cities or long routes? The ship then picked up 20 barrels of metal goods for sale in Belize to make the route somewhat profitable. Trade routes and Repairs. Produces: About a week ago, I found out that my internet would be gone for a week. The expansion to 40 warehouses is expressly to handle the overages due to the pirate raids as well as the "returns" from the routes. Tobacco Set Cotton to max load with a min purchase value of 60. The second reason is that Puerto Santo is ignored by the game and has a low population and you can set up a couple of dozen factories. The second town I got was caracas, which Spain simply gave to me. You will want to start inPort Royalethen go toPort-au-Princeand end inSantiago. Find them all and periodically kill the convoys anchored there. GOG sp. When we say automatic trade routes vs. manuals, we are talking about how convoys buy and sell goods at the port. These routes are automated convoys that take the constant checking out of your hands and give the tasks to a Captain. What will likely happen is that when you set up industry, ports that are near that industry often produce the same goods. Develop production chains connecting multiple islands Port Royale 4 is a historical merchant empire simulation with somewhat moderate combat. For PR3 I decided to go with 6 towns per cluster (meaning a max of 10 clusters for all 60 towns). If you're strapped for cash building it on your own is more expensive than buying it or winning it in a battle. The double broadsides will happen at least once, during the start of the fight when you charge into the enemy (note that your AI ships will sail to the side whereas you go in full force (and also take more damage)). Using military corvettes seems to fix that problem a bit because their draught is zero. All the helps that I can find are for the PC version which are just "click here, click there", obviously I can't do that on the ps3 version, so what should I do to set a trade route? In 'Port Royale 4' you will take control of a colony as a young and ambitious governor, eager to learn what it takes to manage and grow their Expand Developer: Gaming Minds Studios Grenada gave me fruit which wasn't in any other town in the cluster. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Select Plan Route, and press A while your cursor is over St. Augustine and Fort. Back when I started it, I'm sure there wasn't the current guide yet, it was helpful for the trade routes and although I had to do some minor changes they worked fine enough. Once you purchase a trade license, you will need to trade a little with that town to be able to get a building permission. Espaol - Latinoamrica (Spanish - Latin America). When i get there though it vanishes and I get nothing. I got annoyed and started to aggressively learn to battle. The strategies mentioned here are available in the full game with expansions, so if you don't see a strategy listed here in game then it's likely your missing an expansion. FIRST: chain balls to kill sails. Cotton So now I have one cluster of towns with warehouses set to not buy anything but sell everything at about 120%. There are two other reasons it's so fantastic. The best thing I found early on was just to set a convoy to 'profit' and to have them hit as many ports as the game will allow in one pass. The bonus is when you start your next expansion. Ok so now I had about 3-4 traderoutes and was dong the warehouse stuff. Pick any town but having one close-by is easiest. When you have set up manufacturing that requires secondary raw materials from other ports and want to increase production, It is helpful to do one (or both) of the following. Pick the three ships from you convoy that you want as escort vessels and move the other ships out of the convoy to the harbor. There's a max (I think) of 6 hideouts/pirates on the map. (edited), You need to be a member in order to leave a comment. I was taking towns peacefully, destroying every pirate in site. I have bricks at New Orleans and Havana. Please, try again later. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This tutorial will help you set up an automated trade convoy in Port Royale 3. Once you set up the distribution port, I have a fleet of heavily guarded Trade Fluyts go from port to port and scoop up a thousand barrels of each commodity and bring them to this port. So by piloting your own ship, you have broadsides coming from 4 sides in total (2 from yourself, 1 from aiship1, another 1 from aiship2) This means that you do about 133% damage compared to the enemy but more importantly, you wear their sails down faster. Metal We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. I bought the first one on PC and hated it. Open businesses at those previously bypassed ports and have the goods produced there stockpiled at the distribution port. Wood Now R2 over to the section that shows a green arrow pointing to the port from your ship. Now this set up is good for anyone starting out who is new to the game. There are two ways to play with trade routes: Automatic and Manual. This trade route is supposed to supply Port. Otherwise it will travel to another town. This is achieved through either honest trading and production of goods or by piracy and raiding (or a combination of the above). For the next part, I tear down sails of whatever is near me, bonus points if one of my AI ships is targeting this already, sails go down faster and I can move to the next ship. What I like doing is taking France out of the equation early. I'll slow down and the capture process begins. If you choose profit your reputation will flop everywhere. What are your sell prices for the following? Well, the reason is because your trader isn't set to buy anything, and they don't have anything to sell, so they just give up. You can lower the required time for repairs by your captains repair skill up to 10%. rev2023.3.3.43278. When you are done here, click the "x" in the upper corner, and then click on "activate route." Once you get rolling and have some disposable income, you may want to set up a distribution port that has nothing but warehouses. The argument is that fighting is not profitable until after you have a decent empire set up and running. Port Royale 3 is being designed to appeal to both console and PC players. I see a lot of 7 month old posts on this subreddit about the combat being impossible. It was not long before I got the hang of it. Subreddit for the discussion of the Kalypso Media franchise Port Royale. Again, don't forget to stop the building supply route after you are done with construction. Repeat the process copying the settings for all of the Tampa, Port St. Joe stops on the route. The cities are still there, but all the goods actions (buy, sell, etc) are gone. The guy in the admin seat will almost always give a mission to find wood and brick after a big build order like that. The manual for the game says that you can induce a town to grow and have free sailors in the following manner: "Some commodities - namely dyes, coffee, tobacco and cocoa - are not only produced for consumption in the New World, but also exported to Europe. Needs: The Indian Ocean trade routes connected Southeast Asia, India, Arabia, and East Africa, beginning at least as earl. Title said it all post any High profit trade routes youve found for all to share, while there is some element of luck and chance in the game im pretty sure some routes will always give the best profit so lets find them and get All values should adjust together. I would advise that you just forget about taking over a town. Making money is easier in this game than the last one and it's something that you don't have to worry about just build what you can afford and make sure that raw materials get to the cities that need then even the pirates are easier to beat. I started over from scratch and passively played for about 3hrs slowly advancing. "Port Royale 4" builds on the success of the . If you really want to destroy them, you can still destroy them after the neutering process. Then I sent my military convoys out to kill some pirates in their hideouts to stop the war that Holland declared on me. Set Wood to max load with a min purchase value of 40. Usually I find a cluster of 3 towns that are self sustaining (produce every good efficiently), and set up a trade route between those three towns. //