Create an account to follow your favorite communities and start taking part in conversations. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. Taking the country after that was a breeze. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Tanks are very expensive, build planes first. Overwhelming firepower (Overwhelming Firepower). Also, is producing lots of naval bombers and putting them on naval strike . Ai is so shit you dont need any strat. Heavy fighters' larger range also means that they can be used to defend a larger area. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. the night *cas* bombing modifier is -90%. If you like it, I would very much appreciate if you'd follow me on Spotify. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. At least 30% air superiority is required to perform port strikes [15]. New comments cannot be posted and votes cannot be cast. Strategic bomber: Destroys enemy buildings, e.g. Questions, Paradox Does this work ? Light tanks have virtually no armor and a low cost. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). Read our Hearts of Iron 4 DLC guide. Pilot exercises. CAS deals damage directly to enemy divisions in combat. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. They are super expensive and need to be escorted by Fighters to be worth the cost. Reply. Some missions will always fly. Wings of 500 bomb the shit out of any zone. Do you like to use Strat bombers, . The Air technology research tree is used to unlock and improve different types of aircraft. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Press question mark to learn the rest of the keyboard shortcuts. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. This item will only be visible to you, admins, and anyone marked as a creator. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. Very important when pushing into an area where supply hubs are far apart. Does this modifier work ? Redirect page. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Nukes help a lot. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. Wings with this mission will participate in land combat throughout the strategic region. What does it affect ? If you spot a mistake then you are welcome to fix it. Do you think they are as important as CAS aircraft? 66. You must log in or register to reply here. An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. A wing with more planes than can join its highest priority battle can split to join multiple battles. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. supposedly this was fixed in v1.9.1 in an. Railway guns decrease enemy attack, defense and entrenchment. 25 days ago. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. the infantry category). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Especially if the attack on the region is being carried out by a. How so? They're generally pretty useless. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. Wings with this mission will participate in land combat throughout the strategic region. Permanent link; Page information; Ad Space Strategic bomber. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. so night bombing is definitely the way to go. 1 reply 0 retweets 3 likes. Aircraft carriers act as additional, floating air bases. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? However, different models of plane within the same type (e.g. Information, Frequently Asked Scout plane: Provides intel on enemy troop compositions. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Attacking an enemy province in bad weather or bad terrain. If so what priority should they be given compared to other aircraft? This item has been removed from the community because it violates Steam Community & Content Guidelines. An air wing can support any land combat in provinces within its range. Make sure your tanks have at least 80% reliability, preferably 90%. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. Btw the current war score from strat bombing is completely broken and overpowered. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. Decreased soft attack, hard attack, breakthrough and defense. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. . In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. Tac bombers can fly in from super far away. Press question mark to learn the rest of the keyboard shortcuts. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. The CAS frontage of a battle can be filled by planes from multiple friendly wings. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. Oh, and you have to wait. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. They are state-wide buildings, which may be constructed or repaired at the Construction screen. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). It's a bit of a niche area. 2% comes from radar. This needs to be verified). . Aim for 30 ORG or higher when designing your tank divisions. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? Situational (if you need lots of PP): State Serves the Military (Fascist). The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. Lovenought 6 yr. ago. From Hearts of Iron 4 Wiki. It can be useful if your competing with the AI for war score as bombing gives a lot of it. All trademarks are property of their respective owners in the US and other countries. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. At the same time I will . The capacity of an air base is shared between allies. Through Officers of the Service Role focus. Each plane assigned to the attack rolls to hit a target. Medium tanks have good armor and low cost. Different missions are available for different plane types. Dropping a nuke is done from the Default Map view. There's probably also a fair bit of LL going on as well. All types of planes may be located at these air bases, including carrier-capable models. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. The automatically stop pilot exercises when fully trained icon will show when properly enabled. . Naval strike. Strats can completely cripple the enemy, but requires a lot of IC. JavaScript is disabled. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Transport plane: Deploys paratroopers and drops supplies. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. If you spot a mistake then you are welcome to fix it. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. Given enough air support, even basic infantry can push through enemy lines. This. Damage will reduce the capacity the base can hold until repaired. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . meanwhile if you just take the right side you're only getting a 30% bonus. Close Air Support planes are designed to provide support in land combat. A logistics strike mission is an air attack against enemy trucks, trains and railways. It's a harrowing death spiral. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . All trademarks are property of their respective owners in the US and other countries. on Paradox technology, Legal Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. All air stuff is worthless except heavy fighters. Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. All rights reserved. i was responding to that second part. A port strike mission is an air attack against enemy ships located in a naval base. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Air wings have a base 4% chance to detect or find an enemy fleet. Press question mark to learn the rest of the keyboard shortcuts. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. It is possible to have a 1940 plane at the start of 1939! Enabling pilot exercises will disable all other missions. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. For example, with 60% air superiority the enemy will suffer a 7% penalty to . Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. Is this the case in hoi4? I use them somewhat early one, so that I can then transition to 30 width divisions. 1936 fighters and 1940 fighters) may be mixed in the same air wing. Creating divisions is one of the most important aspects of Hearts of Iron IV. The more planes you fly over a state, the faster you will reach the maximum. The maximum penalty without doctrine is 35% at 100% air superiority. They are still devastating in multiplayer once you get enough of them. Tanks have a high supply usage, logistics company reduces their supply usage significantly. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. The actual amount is a random value up to that portion (i.e. Support companies are typically very cheap and provide strong bonuses to your divisions. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. Close Air Support. Another fun fact is that this is in global hours, but day/night is calculated in local hours. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. This page was last edited on 21 February 2023, at 12:35. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. They can perform Air Superiority and Interception air missions. This is a community maintained wiki. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. Interactive corporate website. If no missions are assigned, air wings will remain idle in their air bases. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. Especially important in Multiplayer where front lines have many units in them. They have become even worse after the piercing buff. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. The number of airplanes involved in a port strike is increased by the port strike value (e.g. The biggest drawback of strategics are that conquered land takes ages to rebuild. Air wings can be assigned to various missions. Port strike. Valve Corporation. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Air supply. The enemy side's average division air attack is . The attacks are resolved as between land units, but they ignore defense, hardness and armor. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). Defending the Soviet Union from invasion? Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. You will consume fuel and increase the risk of air accidents while running pilot exercises. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). Engages enemy fighters and shoots down enemy CAS/bombers. Air superiority also inflicts a penalty to enemy movement. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods .
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